![]() ![]() There's been a lot of shift in the willingness to discuss the topic of police violence since 2005, and SWAT 4 actually hasn't aged that badly in my opinion in that regard because I think that integrated into a lot of its level design is a desire to mess with player expectations and draw attention to what exactly the detailed, simulationist rules of engagement and police procedure actually call on the player to do, which can give you some interesting moments of self-awareness. existing LP.īut there's actually more to it, I think, than just memes about AI being bad at throwing flashbangs and fiddly door positioning. Many people know SWAT 4 exclusively based on either it just being one entry on Irrational's resume, or on a. SWAT 4 is a 2005 tactical shooter developed by Irrational Games, the same studio that made the cult hit System Shock 2 and would eventually hit it super big with BioShock (although Ken Levine, the commonly cited leader behind both of those, was not really involved in the development: he's mentioned in interviews that he probably would have made a SWAT vs zombies game on habit if he been in charge of the team doing the contract work for Sierra there). So, here's a sleeper of a game I've wanted to talk about for a long time and finally decided to get into. All this does to make See-Through-Scopes work for iron/reflex sights is add keywords on the mods for "has scope" and "laser musket muzzle mod attachment".Awww, Sierra mountaintops, Nvidia whispers, and overly serious intro movies, it's mid-2000s PC gaming back again. in 圎dit), but without a patch it will conflict with other mods that change those records. It should merge in a straight-forward way with other mods that touch those records (eg. This mod touches the records for all the Fo4/DLC iron sights and reflex sights. ![]() You must install See-Through-Scopes for it to work. ![]() Even though this mod doesn't have See-Through-Scopes as a master, it won't do anything on its own. The advantage of a standalone version would be not touching any vanilla records, the disadvantage would be maintaining a separate implementation of sway via script when See-Through-Scopes already does it really well (IMO). If there is a lot of interest in this feature then I'm willing to implement a standalone version (or help someone else do it), but for now this prototype works fine. If you enable the optional "nb_PerkSway_optional.esp" plugin then this strength and speed of the swaying will scale based on the Gunslinger, Commando, and Rifleman perks- higher ranks of the perks will stabilize your aim more.įor now this just piggy-backs on how See-Through-Sights implements scope sway via script, so you must have that installed for it to function. Console modding permission This mod will not be available on for console usersĪdds sway (like the magnifying scopes have) for iron sights and reflex sights.Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets.Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.Asset use permission You must get permission from me before you are allowed to use any of the assets in this file.Conversion permission You are not allowed to convert this file to work on other games under any circumstances.Modification permission You must get permission from me before you are allowed to modify my files to improve it.Upload permission You are not allowed to upload this file to other sites under any circumstances.Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources.
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